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3 Pokémon Titles That Were Denied the Love They Warranted

In the wake of a taste of global harmony thanks to Pokemon Go, there's no question that the creature-catching series stands as one of the most ubiquitous gaming titles around. Pikachu is just as identifiable as Disney's mascot, perhaps even more. The persistent pandemonium around trading card values guarantees almost daily Pokémon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral annually.

Yet despite that ubiquity and fame, there are still Pokémon games that remain overlooked. These represent games that didn't get their proper due, or were buried by the hype of the core series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got sequels or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Cozy Forerunner

Too many Pokémon games emphasize the combat element of the series, and far too few of them highlight the ordinary realities that would come with owning a pet. Sure, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were basic, and a lot of the draw was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of passive games, and the video playthrough normalization of viewing games you aren't playing. Many never understood that Ranch's concept to watch your critters as much as you interact with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so remarkable, there's a live stream dedicated to running the game 24/7. The individual who operates the channel maintains that, after nearly two decades of experiencing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to adapt the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

These poor design choices masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and features in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Absurd Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.


Given numerous mainline entries and spin-offs, chances are that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu

JW
Written by

Joseph Wood

Marcus Thorne is a seasoned IT consultant with over 15 years of experience in cybersecurity and cloud infrastructure, helping businesses optimize their technology.

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